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- ssssttttxxxxlllldddd((((3333GGGG)))) ssssttttxxxxlllldddd((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- ssssttttxxxxlllldddd - load part or all of a texture defined with TX_FASTDEFINE
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- FFFFOOOORRRRTTTTRRRRAAAANNNN 77777777 SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- ssssuuuubbbbrrrroooouuuuttttiiiinnnneeee ssssuuuubbbbtttteeeexxxxllllooooaaaadddd(((())))
- rrrreeeeaaaallll
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _t_a_r_g_e_t is the texture target to which the texture we are loading is
- bound. Currently this must be TX_TEXTURE_0.
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- _i_d is the id of the texture we are loading.
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- _s_0 is the starting S coordinate of the subtexture to load.
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- _s_1 is the ending S coordinate of the subtexture to load.
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- _t_0 is the starting T coordinate of the subtexture to load.
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- _t_1 is the ending T coordinate of the subtexture to load.
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- _n_t is number of words in the subtexture array.
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- _t_e_x_t_u_r_e is the long word aligned array of texels to load.
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- _f_l_a_g_s is a special modifier used for performance-critical, common
- cases such as loading a 64x64 1 component 12bit subtexture with
- one texel per 16bit word.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- ssssttttxxxxlllldddd loads some or all of a texture that is currently allocated space in
- texture memory. The transfer uses the pixmode and scale and bias
- settings in effect at the time of the texdef2d if TX_EXTERNAL_FORMAT,
- TX_PIXMODE was specified in the properties.
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- The values s0,s1,t0,t1 are mapped to texel values by
- start_s_texel = s0*texture_width;
- start_t_texel = t0*texture_height;
- end_s_texel = s1*texture_width - 1;
- end_t_texel = t1*texture_height - 1;
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- s0,s1,t0,t1 should fall on texels that are a multiple of 32, i.e. for a
- texture that is 256x128, s0,s1 can be
- 0,.125,.25..375,.5,.625,.750,.875,1.0, while t0,t1 can be
- 0.,.25,.50.,75.,1.0. Results are undefined for any other values.
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- If 1 is passed for flags, the data will be transferred as formatted 16bit
- texels to the graphics system with minimal interpretation, i.e., no scale
- and bias and no pixmode transformations. A significant gain in transfer
- speed may be achieved for RealityEngine systems. Only data that is 64
- texels on a side may be sent. A common use of this is to send 64x64 tiles
- of 12 bit intensity data stored in the low bits of a 16bit datum.
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- PPPPaaaaggggeeee 1111
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- ssssttttxxxxlllldddd((((3333GGGG)))) ssssttttxxxxlllldddd((((3333GGGG))))
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- If 2 is passed for flags, 8bit/component ABGR data will be transferred to
- the graphics system with minimal interpretation, i.e., no scale and bias
- and no pixmode transformations. A significant gain in transfer speed may
- be achieved for RealityEngine systems. Only data that is 128 texels on a
- side may be sent. A common use of this is to send 128x128 tiles of 32bit
- ABGR data.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- NNNNOOOOTTTTEEEESSSS
- ssssttttxxxxlllldddd is supported only on RealityEngine systems with release 5.0.1 or
- greater.
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- PPPPaaaaggggeeee 2222
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